+ Player movement prediction now works properly when riding a moving platform. + Added bot navigation files for wda5 and wbomb6.
+ In round-based game modes, in-active players are not removed until the beginning of the next round. + On ranked servers, certain votes now require players to be authenticated. + After joining a server, the game menu is now opened automatically. + On ranked servers, the "players" command now also prints login names for authenticated players. + Ranked servers will now announce a players profile name at alongside the nickname of the players entrance to the server. + Incorporated a number of movement fixes from Racesow. + The movement style now defaults to "old movement", set "cg_movementStyle" to "1" for "new movement".
+ Ammo packs dropped on a players deaths, now actually contain strong ammo. + New spawn points selection algorithm: returns the furthest point to which there's less than 4 points on the map otherwise it returns to a random one, excluding the closest 3 points. + Added sounds for Lasergun, Electrobolt and Instagun impacts. ++ Man of the Match (You must score the most + achieve the ""Fair Play" award). ++ Fair Play (say "gg" to your opponents during the post-match using the chat or the vsay) ++ First Frag (awarded to the first fragger) Dropped "r_colorbits" console variable (used to set desktop colour depth). Dropped support for "noDepthTest" shader keyword. Removed "vid_mode", "vid_customwidth" and "vid_customheight" console variables in favour of "vid_width" and "vid_height" for video modesetting. Toggle-able with cg_colorCorrection 0/1, maps can define colorCorrection key in worldspawn to use color correction profile. + Added per map colour correction support. + Shadowmaps now account for normals of geometry they are cast on, making them less prone to be visible through walls and ceilings. + The renderer now queries the operating system for available screen resolutions. + Fixed infinite far clipping plane calculations. + Changed rendering order so that the sky is now rendered after world geometry to minimize overdraw. + Curved meshes are now optimized to remove excessive polygons. + Enabled multi-threading to speed up map loading by default now. + Enabled binary cache for GLSL programs to speed up startup time by default now. + Added support for texture arrays, used for lightmaps. + Greatly reduced VRAM footprint for textures. + 30% to 50% overall performance improvement. + Use HTTPS for secure authentication to matchmaker.
+ Added "flipped view" mode, set "cl_flip" to "1" to enable. + It is now possible to pause demo playback at the end of a demo file, instead of dropping to main menu (see "demo" command help).
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